![]() This card is used to deflate AI difficulty by putting an unplayable (Even if they have 99 brains) card in their hand.ĭraw 5 cards. #Zombie night terror trainer update#Possible to be seen in update 1.14.10 by Mad Chemist or Eureka. This card is identical to Camel Crossing, except it costs 1 more.ģ-cost, has 2/4 and heals himself for 20 at the beginning of each turn. Might have inspired Brain Vendor, or been scrapped due to Brain Vendor being a better concept.Ģ-cost Trick. ![]() This effect is identical to Gatling Pea's.ģ-cost Environment card, Zombies that are on this lane gets +2/+2 on the beginning of each turn.ģ-cost Trick with "Do 3 damage", similar to Zombot's Wrath.Ģ-cost Trick. When destroyed: Do 3 damage to the Plant Hero.Ħ-cost 6/6. This was originally a Galactic Gardens card.ģ-cost 3/1. Gravestone"When revealed: Destroy a Plant.ģ-cost 1/3. The "When Played" ability works similar to the Trickster. Possible to be seen in older versions via a glitch in The Smash's hero quest. This is a developer cheat it is a superpower. Probably used for testing the behavior of Tricks that buff Zombies. #Zombie night terror trainer code#TEST Zombie Destroy Target Plant Fighter Burstīurst is a keyword used in PvZH Code for tricks, so this was likely a card made to test how tricks that destroy would behave. Probably used for testing the behavior of the Amphibious trait. It has animations and visuals, and it uses gloves pretty similar to Gardening Gloves, but they're redrawn to be animated to handshake.Ī token originally made when Veloci-Radish (now known as Veloci-Radish Hunter) was played. It also increased a Plant's by 6 instead of 5 according to the card's coding.Ģ-cost Environmental card, appears to give all plants in the lane it was played +1/+1 on beginning of each turn.ģ-cost trick, bounces all Plants and Zombies in the lane it is played.ġ-cost Solar trick. It was Wall-Knight's original signature superpower. ![]() Though, despite existing in early 2016, it was listed under Set 2 in PvZH 1.0.ġ-cost Superpower trick card. Unlike the current Body-Gourd, it didn't have Team-Up and Amphibious, and its rarity was Super-Rare. When played: Your Block Meter goes up by a Double Charge.ĥ-cost 3/6. Used to be "When played: Gain two Plants." in older versions due to the wording of abilities back then. Mushroom Evolution: Deal 3 damage instead.Ģ-cost 0/2. It was a Superpower card.Ĩ-cost 8/8 with "When played: Do 3 damage to all Zombies." Was later changed into a 5-cost 5/4 with "When played: Do 1 damage to Zombies here. It actually dealt damage to a Zombie or the Zombie Hero. This card is almost identical to Sizzle.ĭeal 3 damage to a Plant or the Plant Hero Radish from the concept art images.Ī 5-cost Kabloom Trick with "Do 5 damage". These names are sometimes used for multiplayer names for users under the age of 13 or if connection is too slow to load the username.Īdditionally, the classes Crazy and Beastly are code-named madcap and hungry, respectively.Ī 6-cost 4/6 with "When played: All Plants get +2 Attack." This is most likely "The Mad Radish Samourai", i.e. ![]() Sometimes during the loading screen for a multiplayer game, the game uses different names for the heroes in the code than in the actual game. This clock found in the game's files may be how the Fast Matchmaking Button would have looked. ![]() Patchnotes for version 1.18.3 claimed to add a "Fastest Match Icon" and that " In Multiplayer, if you can get faster matchmaking at your Rank by playing Plants or Zombies, you'll see a Fastest Match icon.", however, this icon never existed in the game. Additionally, two unknown heroes are mentioned-Crime Biter and Professor Von Bats. Some unused descriptions like "Winter is coming," "Summer is coming" and "Mekka Lekka Hi-Mekka Hiney BRAINS!" might be related to this. The Game of Plants (based on Game of Thrones) is mentioned a few times in the code. Some of the art style seems based on Plants vs. In addition to these images, a video exists on Vimeo showing the game's earliest animations. ![]()
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